Project Description
Storm in You is an interactive, immersive installation that explores the complexities of the human mind through the medium of projection mapping and environmental controls. The installation is a house/room, which serves as a metaphor for the mind—a space where thoughts, emotions, and memories reside. Visitors are invited to become active participants in shaping their experience, using a MIDI controller connected to MadMapper, a projection mapping software.
As users interact with the controller, they can manipulate the visuals projected onto the windows, a television screen, and even the overall lighting within the room. Each element represents a different aspect of the mind: changing visuals on the windows symbolize shifting thoughts or perspectives, the TV acts as a channel for internal narratives, and the lighting dynamically alters the room’s atmosphere, reflecting mood changes.
The central theme of the work is the idea that our minds can play tricky games with us—sometimes trapping us in negative thought patterns or emotional states. By giving users control over their environment, the installation encourages them to recognize their agency in shaping their reality. The experience is designed to be both playful and introspective, prompting visitors to reflect on how they perceive and interact with their own mental space.
As users interact with the controller, they can manipulate the visuals projected onto the windows, a television screen, and even the overall lighting within the room. Each element represents a different aspect of the mind: changing visuals on the windows symbolize shifting thoughts or perspectives, the TV acts as a channel for internal narratives, and the lighting dynamically alters the room’s atmosphere, reflecting mood changes.
The central theme of the work is the idea that our minds can play tricky games with us—sometimes trapping us in negative thought patterns or emotional states. By giving users control over their environment, the installation encourages them to recognize their agency in shaping their reality. The experience is designed to be both playful and introspective, prompting visitors to reflect on how they perceive and interact with their own mental space.